RoleDescription: Programmer (intern)
Techniques used: Delphi, DirectX, VRML, 3DS
Period: 09-2000 until 01-2001
During my first bachelors degree I did an internship at a small but innovative company called Stentec. Stentec is a small software firm which is heavily specialized in simulation software. Their most successful product, by far, is Sail Simulator. During my internship I was given the opportunity to work on their DirectX simulation engine which makes it all possible.
It was a turbulent time for the company in which it struggled to get the alpha demo of Sail Simulator to the markets. The project was delayed by a considerable amount of time and the investors were keen on seeing results.
In spite of all the turmoil my counsellors, Ramon Beiboer and Egbert Bron, found the time to guide me on my path of discoveries in the realm of 3D programming, DirectX and general software team skills. I admit to a lot of mistakes in pointer programming and rebooting my system at least a dozen times per day. It taught me to be precise when it comes to taking care of the small details.